
Lan Wang
Coreli Corporation The Kadeshi
218
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Posted - 2015.02.27 15:05:30 -
[2] - Quote
Leto Thule wrote:Its only fair that both sides have their own thread. Viola! To start out:
- Buff rats in belts. Give them web/scram/smartbombs. The longer someone sits in a belt, the stronger class of rat spawns in.
- NPC corps of opposing factions are at war by default, mirroring FW.
- Remove local. If you want to see local, youll need to be in a corp, and the corp will pay a tax to connect to the local intel.
- Once wardecced, you do not have the ablity to leave corp at all. The button is grayed out. The only way out is to surrender or win. If the defender (and allies) beats the aggressor after 1 week (isk war), the aggressor is unable to declare war for two weeks after that.
- Move ALL level 4 missions to lowsec, and increase the payouts.
- Remove highsec incursions, or dramatically decrease the payouts. There is no risk for the current meta.
- Ships in NPC corps must pay docking fees each time they dock up.
- NPC players cant undock in anything larger than a cruiser hull.
- If you are operating in a lower-sec part of highsec, you get pirate FACPO-style response if you have a super-positive sec status.
- Killing a -5 or below in highsec adds "tags" to their wreck, purchasable by NPC's at CONCORD stations (similar to WH loot). Does not spawn if CONCORD is on the KM. The more badass the pirate, the more ISK his tags are worth.
- Miners whom deplete a belt are fined, and assessed a sec status hit.
Edit: Allow players to JOIN FACPO corps. FACPO-players would be able to engage the same level of sec status player that would have spawned the NPC version. (-2 in 1.0, ect)
this is actually pretty good but if your removing all the income from highsec then what on earth will you do? only griefing young players who dont have the experience to know what all this means is going to be the only thing doable in highsec.
but allbeit its a good bunch of ideas as it will spread players out from highsec into different areas of space and it doesn encourage a bit more combat, i particularily love the idea of faction war.
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